In 1994, so 30 years ago, UX designer Bruce "Tog" Tognazzini's Tog on Software Design was published with this introduction. I wrote a post about it a mere 15 years later with a take on which predictions had and hadn't panned out. Another 15 years having passed, this seems as good a time as ever to take another look.
My first post included several direct quotes, which had the advantage of showing Tognazzini's actual words, but the disadvantage of leaving out some of them. This time around, I'm going to try summarizing the main point of each paragraph, with a few direct quotes for statements that seem particularly notable. Please have a look at the Tog's original page, as well. Unlike many old links on this blog, it still works, and kudos for that.
Tog's main points, as I see them, in the order originally written were:
- Phones, fiber and computers are [in 1994] about to converge. The whole world will be wired and national boundaries will no longer matter. Governments are trying to control this, but it's not going to work.
- In particular, the Clipper Chip is a fool's errand because people can do their own encryption on top of it. Individuals will have access to strong encryption while banks and other institutions will be forced to use weak, government-approved encryption.
- For example, the government of Singapore banned Wired magazine for an unfavorable article, but an online version was available immediately. "Traffic on the Internet cannot be selectively stopped without stopping the Internet itself"
- Intellectual property laws can't keep up with new forms that build on putting together bits of existing content. There will be increasing repression as corporate lawyers try to stop this.
- But this will end as corporations find ways to monetize content by having lots of people pay a little instead of a few people paying a lot [licensing fees at the time could run into the thousands of dollars] "As the revolution continues, our society will enjoy a blossoming of creative expression the likes of which the world has never seen."
- While everyone's attention is focused on script kiddies, corporations will sneak around "America's boardrooms and bedrooms", destroying any illusion of privacy.
- Security is also an illusion, but "The trend will be reversed as the network is finally made safe, both for business and for individuals, but it will be accomplished by new technology, new social custom, and new approaches to law."
- The previous computer revolution, in the 1980s, resulted in a completely unexpected result: self-published paper zines. However [in 1994] it's hard to get distribution. Cyberspace [sic] will fix that, and creators will no longer need publishers in order to be heard. "[R]eaders will be faced with a bewildering array of unrefereed, often inaccurate (to put it mildly), works"
- Tablets with high-resolution, paper-white displays will put an end to physical bookstores.
- Retail will see increasing pressure from "mail-order, as people shop comfortably and safely in the privacy of their own homes from electronic, interactive catalogs"
- "More and more corporations are embracing telecommuting, freeing their workers from the drudgery of the morning commute"
- Schools will come to accept "that their job is to help students learn how to research, how to organize, how to cooperate, create, and think" and textbooks "will be swept away by the tide of rough, raw, real knowledge pouring forth from the Cyberspace spigot"
- The term "information superhighway" is obsolete, because it doesn't do justice to Cyberspace, which will be "just as sensory, just as real, just as compelling as the physical universe"
- A new economy will arise, based on barter and anonymous currencies that no government will be able to touch [this was written over a decade before the Bitcoin paper came out].
- There will be digital haves and have-nots, but this will dissipate quickly as hardware becomes cheaper. The real problem is that the internet of the 1990s was built by mostly male hackers for their own use. There needs to be an "an easier, softer way" to access it, and only then will it see widespread adoption.
- It's crucial to supplant the obsolete operating systems of the 1990s -- UNIX, Windows and Mac -- with object-oriented technology. Even 15 years after bitmapped displays were widely available (i.e., the first Macintosh came out in 1984), computers are barely shedding their old teletype-based look. We can't afford to wait another 15 years for OO to become widespread.
- If all this is going to work, we need coordinated long-term strategies instead of each major player doing their own thing and hoping it all works out.
- Corporations did, of course, figure out how to make money by charging a bit at a time, mostly by running ads or by charging for subscriptions ... but neither of these is a new business model (in-app purchases are an interesting case, though).
- New case law and social conventions have developed around digital property ... but these look a lot like adaptations of existing law and conventions rather than something wholly new
- Corporations have collected huge amounts of personal data about people, some of it, like genetic data, very personal indeed ... but it's hard to argue that "the internet has finally been made safe" from this as predicted. In fact ...
- Security on the internet did indeed become a nightmare ... and it's still a nightmare
- Zines morphed into blogs ... but even during the heyday of blogs, most of them went unread, and the same is true for podcasts, social media channels and so on ("zines morphed into blogs" seems like one of those test sentences linguists use to show that we can understand a certain portion of language even if the words are totally made up)
- Tablets did happen ... but they'd been a staple of science fiction for decades, and Apple itself had been working on the idea for a while by 1994 (the Newton came out in 1993), so this was more a matter of Tog asserting that eventually some kind of tablet would take off. Again, an assertion like that doesn't necessarily mean it will happen on a large scale, but it wasn't exactly a shot in the dark ... and, of course, bookstores are still around.
- Online retail has had a huge impact ... but as I said the first time around, the term "mail order" is a big hint that this was more a shift in the mix of how goods are delivered (the original post snarkily mentioned WebVan, eToys and Pets.com, all of which were long gone by that time)
- Telecommuting is a thing ... but it's also not a thing
- "Information superhighway" stopped being a cool thing to say, if it ever was ... but (as I snarked the first time around) "cyberspace" also stopped being a cool thing to say, if it ever was
- Cryptocurrencies happened, which seems striking since the Bitcoin paper was over a decade in the future ... but as to a "new economy [...] based on barter and anonymous currencies that no government will be able to touch" ... I've beaten this one pretty much into the ground here, so you be the judge
- Object-oriented platforms have become mainstream ... but ... I'm not going to wade into the discussion of why software is the way it is, at least not here, but it's safe to say there are ills that the advent of OO platforms has not cured.
- The operating systems that Tog complained about (UNIX, Windows and Mac) are still around, but in a Ship of Theseus sort of way (see this followup post from the time -- just to muddy the waters, today's MacOS is a mashup of the original and UNIX by way of BSD and NeXTSTEP). So take your pick: Tog was wrong since they're still around, Tog was right since they've all been completely restructured over time, or some of each
- In some sense, the internet knows no boundaries, but the Great Firewall shows no sign of going away and other regimes have found ways to severely restrict access. One way to look at it is that by default the internet knows no boundaries, but it can in practice if the local regime works to make that happen. This doesn't seem that much different from the earlier mass media, particularly TV, radio and print
- The contrast between "often inaccurate (to put it mildly)" web publishers and "raw real knowledge" was jarring the first time around, and it's still jarring. The actual web/internet has been a mixture of both from the outset.
- Similarly, the tension between an internet built for geeks by geeks and an internet built for the whole world has been around from early days, and it's still around. Likewise for the underlying social issues around who gets access to technology and who pays the costs. Underneath this, particularly now that so many people are online, is the question of how much technology reflects society and how much it shapes society.
1 comment:
i first heard of the
Ship of Theseus as Daniel Boone's hatchet, with 7 new handles and two new heads, but "it's his hatchet alright." Maritime law holds that a ship rebuilt plank for plank is still the same ship I would argue that the rotten plank being replaced loses its identity as part of Theseus' ship on its removal.
That aside, the whole "what is disruptive technology" theme is one you keep coming back to.
My recent expeience with the auto repair industry requires me to acknowledg3 that that would have been a lot different a couple of decades and a bunch of terabits ago.
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